Antarix Survival Chapter Released
with base building, crafting and exploration
Scavenge alien bases, hunt animals, gather resources and build large bases, defend them.
Large First sector with many planets and asteroid belt to extract resources.
you can build bases with lots of blocks for design purpose and lots of block providing the power and lighting. Defense blocks are provided for PvE purposes. […]
However mission system is in very early stages, you are given vectors to follow to understand the game, later when it will mature mission systems will have RPG like animations and characters along with many alien races with their own agenda. […]
There are lots of resources to find on every island and even under water. There are lots of empty bases on the planet, dismantle them to collect resources. […]
almost 20 sq km of planet to discover and collect resources from, survival chapter is set on a water planet, but water is not empty there are lots of resources there too along with animals in water. Do hunt them. […]
summary of features, click on Read More links to read feature in detail.
There are many block building games out there, our idea is to make a system where these building blocks can be used to craft missions from server side (dev made or player made) and can be shared with the players. Using blocks free us from developing a huge number of hand crafted assets, buildings, bases etc as everything can be built from these blocks only. […]
We are working on a dynamic and scalable modular mission system for some time now. Hoping to get it working for some part during early access. Main core of this is a script based editor where devs can make a level, Navpoints, story text, quest givers all inside the editor and can easily play that inside the game, then the editor generates a code […]
In antarix, space is divided in sectors, each sector having structure similar to a solar system, with one or more star in center and planets and moons in orbits. There can be space stations, asteroid stations and even bases made by other players in a sector. Community builds like trading hubs or warp gates can be present too. Lot of stories and things are hidden […]
In antarix, space is divided in sectors, each sector having structure similar to a solar system, with one or more star in center and planets and moons in orbits. There can be space stations, asteroid stations and even bases made by other players in a sector. Community builds like trading hubs or warp gates can be present too. Lot of stories and things are hidden in each sector, mostly in form of artifacts […]
Players can land on any planet / moon / asteroid. Planets have their own characteristics ( type, gravity, atmosphere, surface, vegetation and resources). You can harvest lot of resources, hunt animals, raid alien bases (in future versions raid player bases too) and sell them in space stations to earn in game currency. Land vehicles are also available […]
Mining for resources is integral part of game economy. Miner is not a separate job because almost every role player can do it, all you require is equipments to do mining, than you can do it either in asteroids, or inside planets, planetoids, planet moons etc. mining is not just going somewhere and start digging, it's more of a research based work. so here your community might come […]
Build large bases uses a simple block building system. Most of the base structures can be fabricated in a fabricator provided early in the game. And exotic blocks can be bought from the sector market. Bases can be built to capture entire planets (how owning/capturing a planet will be done is still in planning phase) […]
Hunting is simple, shoot any animal you see and loot. Farming system is still being developed and will be available with the early access version. Where you can grow different type of plants. Finding plants seeds is the real deal. Some plants are so rare and exotic you might have to jump several sectors before acquiring one of it. […]
Most of the things you do provide you experience points, that decide your ranking in the game. In mission system, your experience will decide your level and some missions will not be available to you unless you get that shiny new level. […]
We are planning to have player vs player combat close to beta version, in that scenario players can see bases made by other players and cannot make a base in the range of 200 meters of other player base, having you to combat for space. Because of lots of players are playing on a planet […]
Still in planning phase. However as per now we are thinking to factions decide on weapons and ship types and factions dominating certain sectors, driving players to play defensive in sectors that are dominated by enemies and also will generate rivalry between players. […]
Game will have a server cycle, so you keep playing build yourself and when the cycle ends some great story event will occur, and all hell will lose. All you have to do is survive the event and see if you can stand a winner or wither in the war. […]
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